![]() This shows the settings that I decided on through trial and error. mpg file extension we’ll fix that in the next step when we select the MPEG-1 stream type), and the stream type (choose System I have no experience with recording audio in SL, so that’ll be subject for a revision of this tutorial if necessary). Key settings here are the video source (which should be your FRAPS video capture file - here I already renamed it), the output file name (it will probably originally not show the. So cancel out of that wizard we’ll do this the old fashioned way. TMPGEnc’s default wizard automatically shrinks your 640×480 video down to 352×240, which is significantly smaller than your original shot video, which would be premature given that you haven’t started editing yet (you want to maintain as much quality as possible until the final output). mpg file using TMPGEnc, so it takes the prize.īased on a *very* helpful TMPGEnc tutorial, I was able to reconstruct a way to encode the file that maintained the quality of the shot video as well as the image size. But I was able to create my first acceptable. TMPGEnc is hampered by the language barrier, as its developer is Japanese, and the documentation might as well be. In practice, neither is in any degree user-friendly, and I could never get VirtualDub to output any filetype that would be acceptable. The FRAPS documentation mentions both VirtualDub and TMPGEnc as acceptable encoders. So in order to work with the generated file, you’ll need to encode it into MPEG-1, which OS X can read (in other words, you can open it in iMovie). In addition, FRAPS-generated files are *huge*. If you try to open the file in OS X, it simply will appear blank. You’d be wrong, though.įRAPS encodes video in its own proprietary codec, which is essentially uncompressed. Now you might think that you could just run with that. ![]() FRAPS on its default settings will save your video in a file called “c:/FRAPS/SecondLife yyyy-mm-dd timecode.avi”. When you’re done filming, hit F9 again to finalize the video capture.Ħ. Use either alt-cam, Followcam, or the Alt-Zoom camera to take the shots that you need.ĥ. Then hit F9 (the default video capture key in FRAPS) to start the capture to HD.Ĥ. Making sure that FRAPS is running, hit CTRL + ALT + 1 to hide the UI in Second Life (this assumes you have the debug menus – Client and Server – up if not you need to his CTRL + ALT + D beforehand).ģ. Running Second Life under Windows, I set File > Set Window Size to 640 x 480.Ģ. I won’t go into detail on the actual process, but I will provide tips to capture the best quality video under this configuration:ġ. There are a number of tutorials on the process of making machinima in SL. I also have Parallels, which is awesome and allows virtualization of Windows in a Mac windows, but it doesn’t play nicely with video-card heavy applications like Second Life, so there isn’t really an alternative to Boot Camp to get full Windows performance. To use this, I’ve installed Boot Camp with Windows XP on my iMac, which gives you a full-performance Windows environment under a dual boot configuration. ![]() The documentation for FRAPS is basically crap :), providing much of the motivation for this tutorial. A better solution is to record using an external video capture application, of which FRAPS ($37, Windows only) is generally recognized as the best in class an alternative for Mac OS X is SnapzPro. While technically you can capture video from within Second Life, the truth is that your frame rate suffers as the client (at least on the Mac) attempts to render both your viewer screen while scrambling to also record to the HD. ![]() Most of what is available on the web as to the creation of machinima refers to creating in Windows, but I truly wanted to take advantage of the best of both worlds: the speed of Second Life on Windows combined with the video capture tools available for that platform, while using the excellent editing tool iMovie in Mac OS X. I will preface by saying that I play Second Life on a 17″ iMac with a 1.83Mhz Intel processor, 1GB of RAM and 250GB HD. Nonetheless, actually getting the system working at a decent level takes a fair bit of research which I wanted to distill here. As a small team we would welcome someone with an Opensim focus or Linux focus to join the team.Technically, Second Life is an amazing platform for the creation of machinima, allowing you to create avatars, animations, sets and lighting in-world, in addition to containing tools for the capture of video to your hard drive. Although we kept Opensim and 32 bit downloads available for a while after the Kokua project migrated to 64-bit and SL-only the march of progress has meant that neither are now relevant.
0 Comments
Leave a Reply. |